Transform RP with real store ownership: buy/sell establishments, manage catalog & stock, and hire co-owners. Immersive NPC staff, custom blips/chests, and full in-game management through a slick UI.
Preview
Config File
Discord
Build a living economy that transforms RP. Players buy/sell real stores, manage catalog & stock in real time, hire co-owners, place and animate NPC staff, and customize blips & chests — all through a slick in-game UI that feels AAA. It’s the kind of system that changes how your server plays every single day.
What it adds to your server
True Ownership: purchase/sell establishments with unique IDs, dedicated store balance, and sales logs.
Serious Management Gameplay: set prices, manage categories & inventory, hire co-owners with scoped permissions.
Immersive World: owner/manager/public NPCs with scenarios/animations and precise 3D placement.
Scalable & Safe: smart spawn/despawn, server-side permission checks, cooldowns, and audit logs.
Web UI (NUI) — Built for owners, not admins
All from the in-game manager panel:
Blip System: set blip color and blip name (per store).
NPC System: choose NPC model, scenario/animation, and exact position (place/move with in-game controls).
Chest System: choose chest model and move/reposition it in-world.
Co-Owners: add/remove co-managers with permissions.
Banking: store-owned balance with decimal-accurate deposits/withdrawals and change.
Sell Your Store: transfer/sell ownership directly from the panel.
Store Info: live overview (owner, type, balance, status).
Catalog Management: categories, items, pricing, and live stock control.
Player Shopfront:
Category sidebar → instant filtering
Item grid with image, price, live stock
Full cart (add/remove), clean UX, multilingual (en-US/pt-BR)
Core Systems
Owned Stores: buy/sell, unique IDs, logs, per-store balance.
Co-Owners & Permissions: multiple managers; you decide who can do what.
Catalog & Stock: per-store catalog, real-time inventory, categories (Beverages, Food, Weapons, etc.), and type rules (generalstore, saloon, gunsmith…).
Zones & Spawning: polygon/circle zones with smart spawn/despawn of NPCs.
Interaction: works with rco-interact or ox_target (no native prompts).
Locales & Notifications: English and Portuguese included; RSG Core notifications; rco-dialogs supported (optional).
What’s included
Full resource (client/server/config + NUI)
SQL schema/scripts for all tables (stores, NPCs, config, items/stock, sales logs, collaborators)
Locales: en-US and pt-BR
Example configs and setup notes
Quick install
Import the SQL.
Put it in
resources/[rco]/rco-ownedshops.Configure
config.lua(stores/zones, categories, NPCs, blips, keys).Ensure dependencies (see below).
Start the resource and place NPCs/chests/blips via the in-game controls.
Requirements
RSG Core
ox_lib
jo_libs
oxmysql
Optional: rco-dialogs (dialog system), rco-interact/ox_target (interaction)
FAQ
Does it really change RP behavior?
Yes. Owners run real businesses with prices, stock, staff, and customer flow — creating daily routines and server-wide demand.
Can I manage everything in-game?
Yes. Blips (name/color), NPCs (model/scenario/position), chests (model/movement), co-owners, store banking, store sale, info, and full catalog/stock — all from the UI.
Is it multilingual?
English and Portuguese out of the box. You can extend locales if needed.
License & Support
One-server license. Redistribution, leaking, or re-uploading is forbidden.
Support via ticket (Tebex/Discord).