[RSG] RCO-Ownedshops

[RSG] RCO-Ownedshops

€40.00

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Transform RP with real store ownership: buy/sell establishments, manage catalog & stock, and hire co-owners. Immersive NPC staff, custom blips/chests, and full in-game management through a slick UI.



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Config File
Discord

Build a living economy that transforms RP. Players buy/sell real stores, manage catalog & stock in real time, hire co-owners, place and animate NPC staff, and customize blips & chests — all through a slick in-game UI that feels AAA. It’s the kind of system that changes how your server plays every single day.


What it adds to your server

  • True Ownership: purchase/sell establishments with unique IDs, dedicated store balance, and sales logs.

  • Serious Management Gameplay: set prices, manage categories & inventory, hire co-owners with scoped permissions.

  • Immersive World: owner/manager/public NPCs with scenarios/animations and precise 3D placement.

  • Scalable & Safe: smart spawn/despawn, server-side permission checks, cooldowns, and audit logs.


Web UI (NUI) — Built for owners, not admins

All from the in-game manager panel:

  • Blip System: set blip color and blip name (per store).

  • NPC System: choose NPC model, scenario/animation, and exact position (place/move with in-game controls).

  • Chest System: choose chest model and move/reposition it in-world.

  • Co-Owners: add/remove co-managers with permissions.

  • Banking: store-owned balance with decimal-accurate deposits/withdrawals and change.

  • Sell Your Store: transfer/sell ownership directly from the panel.

  • Store Info: live overview (owner, type, balance, status).

  • Catalog Management: categories, items, pricing, and live stock control.

Player Shopfront:

  • Category sidebar → instant filtering

  • Item grid with image, price, live stock

  • Full cart (add/remove), clean UX, multilingual (en-US/pt-BR)


Core Systems

  • Owned Stores: buy/sell, unique IDs, logs, per-store balance.

  • Co-Owners & Permissions: multiple managers; you decide who can do what.

  • Catalog & Stock: per-store catalog, real-time inventory, categories (Beverages, Food, Weapons, etc.), and type rules (generalstore, saloon, gunsmith…).

  • Zones & Spawning: polygon/circle zones with smart spawn/despawn of NPCs.

  • Interaction: works with rco-interact or ox_target (no native prompts).

  • Locales & Notifications: English and Portuguese included; RSG Core notifications; rco-dialogs supported (optional).


What’s included

  • Full resource (client/server/config + NUI)

  • SQL schema/scripts for all tables (stores, NPCs, config, items/stock, sales logs, collaborators)

  • Locales: en-US and pt-BR

  • Example configs and setup notes


Quick install

  1. Import the SQL.

  2. Put it in resources/[rco]/rco-ownedshops.

  3. Configure config.lua (stores/zones, categories, NPCs, blips, keys).

  4. Ensure dependencies (see below).

  5. Start the resource and place NPCs/chests/blips via the in-game controls.


Requirements

  • RSG Core

  • ox_lib

  • jo_libs

  • oxmysql

  • Optional: rco-dialogs (dialog system), rco-interact/ox_target (interaction)


FAQ

Does it really change RP behavior?
Yes. Owners run real businesses with prices, stock, staff, and customer flow — creating daily routines and server-wide demand.

Can I manage everything in-game?
Yes. Blips (name/color), NPCs (model/scenario/position), chests (model/movement), co-owners, store banking, store sale, info, and full catalog/stock — all from the UI.

Is it multilingual?
English and Portuguese out of the box. You can extend locales if needed.


License & Support

One-server license. Redistribution, leaking, or re-uploading is forbidden.
Support via ticket (Tebex/Discord).