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RCO Identity 

A complete character ecosystem for RedM.

RCO Identity brings character selection, creation, appearance, clothing, stores, saved outfits and spawn into one polished experience.

Showcase
Live Preview

No disconnected menus. No stack of unrelated resources. No character system that feels like a database form.

From the moment a player joins the server to the moment they step into the world, the entire flow feels like part of the game.

Built for RSG and VORP from the same codebase.


More than a multicharacter menu

Your players do not spawn in front of a row of UI cards.

They enter a fully staged character selection scene where their existing characters physically occupy the environment — sitting, standing and waiting inside the room.

Select a character and the camera moves in naturally while showing their information.

Empty slots can appear as grey characters, locked slots can remain visible or hidden, and every player experiences the scene inside their own isolated instance.

It feels like a place inside the world, not a menu placed on top of it.


Character creation that belongs in Red Dead

Creating a character starts inside the world.

Players choose their sex using physical characters, then complete their identity with:

First Name · Last Name · Date of Birth · Nationality

Dates are validated properly, age limits can be configured, nationality options are completely editable, and the player reviews their information before the character is created.

The result is a much cleaner and more immersive onboarding experience than simply filling out five empty boxes.


A full appearance system

RCO Identity includes a complete character editor designed specifically around RedM MetaPeds.

Players can customize:

Heritage, skin tone, heads, eyes, teeth, facial structure, body shape, height, hair, beard, stubble, eyebrows, scars, ageing, freckles, moles, makeup and more.

The camera automatically focuses on the area currently being edited, while players can freely orbit and zoom around their character.

Body proportions can also be adjusted individually, including shoulders, arms, chest, hips, thighs and other areas.

Everything is presented as one consistent experience instead of several disconnected editors.


NPC Clothing Support

This is one of the biggest differences between RCO Identity and a traditional RedM appearance script.

Players are not limited to standard multiplayer shop clothing.

RCO Identity can also use clothing pieces taken from the NPC population of the world.

That means sheriffs, workers, townsfolk, outlaws and hundreds of other NPC appearances become part of the wardrobe available to your players.

The included clothing database contains:

5,270+ multiplayer clothing pieces
10,000+ usable NPC clothing pieces
15,700+ wearable pieces combined
Thousands of original game color variations

Invalid, broken and incompatible pieces are filtered before they reach the player.

NPC clothing also remains properly streamed while the player is using it — it is not just a temporary preview inside the menu.


Clothing stores, barber and tattoo support

The system already includes configurable locations for:

7 Clothing Stores
Valentine, Rhodes, Saint Denis, Blackwater, Strawberry, Armadillo and Tumbleweed

3 Barbers
Valentine, Saint Denis and Blackwater

Tattoo Parlor
Saint Denis

Locations, prompts, blips, prices and names can all be changed.

Players can also save up to 20 named outfits per character.

Custom tattoo and makeup texture packs can be added without rebuilding the appearance system around them.


Spawn Selector

After finishing their character, players can choose where their story begins directly from the world map.

The spawn system supports:

Town locations
Last location
Configurable spawn behavior
Jail overrides
In-game spawn location editor

Server staff can create, move, reorder, enable and disable spawn points directly in-game.

The default installation includes seven towns, but the system is designed to be completely customized around your server.


Character slots

RCO Identity includes a flexible slot system with support for:

Default character limits
Discord role-based slots
License overrides
Custom Lua hooks

If a player has multiple Discord roles, the highest configured slot count is used instead of stacking them together.

Slot authority remains server-side.


One product. One flow.

RCO Identity replaces the traditional collection of separate character resources with one connected pipeline:

Character Selection → Character Creation → Appearance → Spawn

The same two resources run on both supported frameworks.

Supported Frameworks

RSG Core
VORP Core

Automatic framework detection is available through:

Config.Framework = 'auto'

The system also includes English and Brazilian Portuguese localization.


Built for servers that care about first impressions

The character system is one of the first things every player sees.

RCO Identity turns that first login into part of the roleplay itself.

A real environment instead of character cards.

A proper identity flow instead of a generic form.

A complete appearance editor.

Multiplayer and NPC clothing in the same wardrobe.

Stores, barber, tattoos and saved outfits.

A map-based spawn selector.

And one consistent experience from the first click to the first step into the world.

This is RCO Identity.